Inputs
IAimInputHandler
The IAimInputHandler interface provides a structure for handling the aiming functionality of wieldable objects within the asset.
IReloadInputHandler
The IReloadInputHandler interface provides a structure for handling the reload functionality of wieldable objects within the asset.
The IUseInputHandlerinterface provides a structure for handling the use (shoot) functionality of wieldable objects within the asset.
Implementers of these interfaces manage the aiming state and block conditions for each of these actions.
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